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Fate_Adversary_Toolkit_SRD_Source
Evil Hat Productions Online Store Fate Adversary Toolkit [PDF] [EHPE] - Calling all adversaries! Antagonists. Obstacles. Villains. Impediments. Call them what you will, but a great campaign needs opposition to create stirring conflict. The Fate Adversary Toolkit offers a variety of ideas, mechanics, and hacks to help you make the most out of every obstacle in your game. The Fate Adversary Toolkit is a Fate Core supplement. Fate Horror Toolkit. The Fate Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game. Explore what horror is and how to employ it effectively at your table. The Fate Adversary Toolkit adds another layer to the complexity of Fate Core, which is both a strength and a weakness. Fate’s strength is that the rules remain flexible but robust enough to improvise nearly any situation. Fate Core rides the edge of this balancing act.
Fate adversary toolkit pdf download
As we talk about adversaries in this book, keep in mind the Fate Fractal: everything is a character. An adversary is not necessarily a person, monster, or other kind of creature you can punch. Enemies are the goons, super-villains, giant robots, and hyper-intelligent ape warriors.
Enemies have many of the same statistics as the PCs do: they have skills, they have at least one aspect, and the more important enemies have stunts, too. They can take stress, and some can take consequences. Instead, they must be avoided, circumvented, or simply dealt with.
They always have skills and aspects, and never have stunts, stress, or consequences. While enemies and obstacles are distinct types of adversaries, constraints are modifiers of enemies and obstacles. There are three main types of adversaries: enemies, obstacles, and constraints, fate adversary toolkit pdf download.
Enemies Enemies are the goons, super-villains, giant robots, and hyper-intelligent ape warriors. There are four types of enemies: threats, hitters, bosses, and fillers. Threats exist to soak up hits. Threats have large stress tracks, and can usually absorb at least a mild consequence. Hitters deal damage. Their peak skill is usually Fight, Shoot, or a setting-specific equivalent. Their stress tracks are small, fate adversary toolkit pdf download, and they can rarely absorb consequences.
Their stunts focus on hurting the PCs. Bosses are the lynchpins of an organization. They have multiple high skills, can always absorb at least a mild consequence, and always have stunts. Some might be built to deal damage, others to avoid attention. Fillers are everyone else. These are paper people, enemies who exist as color, fragile minions who let the PCs look cool while taking them down. They never have consequences and rarely have a fate adversary toolkit pdf download track with more than two boxes.
There are three types of enemies: hazards, blocks, and distractions. Hazards hurt the players or threaten to do so—fire jets, spinning fan blades, or bombs that might explode at any second. A hazard has a skill and an aspect that define its purpose. They can do damage, but mostly they deny access. A steel door with a complex keypad, a sophisticated AI counter-hacking measure, a magical force field: all of these are blocks.
A block has a skill and an aspect that define its purpose. Distractions exist to make the PCs think about what they need to accomplish in a scene.
Distractions are more about narrative challenge than mechanical challenge. Constraints While enemies and obstacles are distinct types of adversaries, constraints are modifiers of enemies and obstacles. There are three types of constraints: countdowns, limitations, and resistances.
Fate adversary toolkit pdf download create urgency. The bomb will blow in thirty seconds! The stagecoach fate adversary toolkit pdf download go off the cliff in two exchanges! The ritual will finish in one hour! The important thing is that there must be a consequence for the clock striking zero.
Limitations prevent the PCs from taking certain actions. Maybe the PCs are fighting in a nuclear reactor, and firing off gunshots could be disastrous. Maybe the villain has a dead-man switch. Resistances make other adversaries hard to handle in a particular way. The mob boss is protected by dirty cops. The bomb is so complex that disarming it using conventional means will almost certainly detonate it. Resistances force the PCs to vary their tactics, fate adversary toolkit pdf download, to come up with a Plan B.
Author s Brian Engard Ed Turner.
FATE Adversary Toolkit - Tiempo de dados 229
, time: 4:46Fate adversary toolkit pdf download
The Fate Adversary Toolkit is a Fate Core supplement. Fate Horror Toolkit. The Fate Horror Toolkit offers a variety of tools, mechanics, and hacks to help you develop thematic horror in your game. Explore what horror is and how to employ it effectively at your table. The Fate Adversary Toolkit adds another layer to the complexity of Fate Core, which is both a strength and a weakness. Fate’s strength is that the rules remain flexible but robust enough to improvise nearly any situation. Fate Core rides the edge of this balancing act. Sep 04, · Impressions of Fate Adversary Toolkit. So I just finished reading the Fate Adversary Toolkit and wanted to get my thoughts down. One of the things that I have always liked about Fate Core is the fact that it was easy to lift the ideas presented in it and incorporate them in other games such as the Savage Worlds that is my normal system of choice.
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